The Outer Worlds: Spacer’s Alternative Version simply received a brand new replace, numbered at Patch 1.1 for PS5 and different platforms.

Amongst different issues, this new replace addresses a PS5 crashing problem, fixes efficiency points and simply brings extra common bug fixes to the most recent model of The Outer Worlds.

This replace comes after an apology was issued by developer Obsidian Leisure after the Spacer’s Alternative version launched with its personal set of bugs and issues.

Not precisely what gamers wish to discover on a brand new model of an previous recreation, which initially got here out on previous-gen {hardware}.

You possibly can go flip in your PS5 and obtain the replace now, if it hasn’t already occurred robotically.

Obsidian has additionally launched a complete patch notes for the replace, which you’ll try for your self, right here.

The Outer Worlds: Spacer’s Alternative Version Patch 1.1 Notes

High Neighborhood Points:

  • Adjusted settings for Extremely and Very Excessive graphic modes, enhancing expertise for PC gamers on greater finish graphics playing cards
  • Mounted points with SSGI being set inappropriately excessive on PC affecting efficiency
  • Up to date SSR values to enhance cinematic mode on Xbox Collection X|S and PlayStation®5
  • Up to date dynamic decision on PC
  • Improved framerate in efficiency modes for each Xbox Collection X|S and PlayStation®5


  • PSO expertise improved to mitigate hitching throughout shader compilation
  • SSGI auto settings up to date stopping situations the place it will toggle on unexpectedly


  • Solved uncommon crash on PS5 in Roseway
  • Mounted probability for Xbox Collection X|S consoles to crash throughout lengthy syncs
  • Forestall short-term reminiscence leaks from showing in UI screens on Xbox Collection X|S consoles


  • Numerous HLOD enhancements to scale back popping on all platforms
  • Repair many situations of flickering textures on all platforms
  • Scale back probability for characters hair to glow on all platforms
  • Mounted two situations of invisible enemies on all platforms
  • Mounted invisible journey mine beam on all platforms
  • Improved texture decision on the Xbox Collection S
  • Mounted pores and skin shading points seen on some companions on the Xbox Collection S

Supply – [Private Division]

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