Halo Infinite’s third season begins immediately, and 343 is touting the launch as the start line for a constant stream of content material shifting ahead.
In a publish on Xbox Wire, 343’s head of stay efficiency, Sean Baron, addressed the lengthy seasons gamers have endured up to now, saying the studio is seeking to keep away from these issues with Season 3.
“In our preview of Season 3, I mentioned that that is the start of what seasonality is for Halo Infinite,” Baron mentioned. “However ‘seasonality’ is restrictive. To me, seasonality is de facto about consistency – we have to be constant in all the things. I really feel very assured with the place we’ve gone with Season 3, and I’ve very sturdy confidence that we’re going to have the ability to hold bettering that consistency, and keep away from, fully, the lengthy seasons of the previous.
“We’re going to be extra constant. We’re going to proceed to evolve the sport in shut partnership with our gamers. We’re centered on transport Season 3 after which, as Chief mentioned, we’re ‘[r]eady to get again to work.’”
Halo Infinite Season 3 strikes forward
Baron additionally detailed the entire content material additions coming to Halo Infinite immediately. Season 3: Echoes Inside contains two new enviornment maps, one Massive Crew Battle map, Halo’s tackle a gun sport mode referred to as Escalation Slayer, a brand new weapon, and extra.
Halo Infinite’s first two seasons weren’t precisely the smoothest rides. After a profitable free-to-play launch in late 2021, the Halo neighborhood rapidly grew annoyed with lengthy content material droughts, delays to huge options like Forge, and chronic Massive Crew Battle points.
The way forward for the Halo franchise itself grew to become murky earlier this 12 months after deep cuts to Infinite’s improvement staff at 343 Industries. Whereas Microsoft has insisted that 343 is “critically vital” to the success of Halo, it appears there are nonetheless some huge pivots within the works for the franchise, together with a possible shift to Unreal Engine.
Logan Plant is a contract author for IGN overlaying online game and leisure information. He has over six years of expertise within the gaming business with bylines at IGN, Nintendo Wire, Swap Participant Journal, and Lifewire. Discover him on Twitter @LoganJPlant.